namespace InventorySystem.Script
{
    using System.Collections;
    using System.Collections.Generic;
    using UnityEngine;

    [CreateAssetMenu(fileName = "New Food Object", menuName = "Inventory System/Items/Food")]
    public class FoodObject : ItemObject
    {
        public int restoreHealthValue;
        private void Awake()
        {
            type = ItemType.Food;
        }
    }
}
